Blog What we are up to
Posted on Monday, March 27, 2017
This video demonstrates how to add your exported 3D PDF document to another PDF. It also shows how you can move the 3D content by copying and pasting the 3D View and then use the Rich Media tools in Acrobat DC to scale and re-position the 3D View exactly where you need it in your existing PDF documents.
Posted on Monday, March 27, 2017
This video demonstrates how to copy a 3D View to a new page, make the 3D View transparent, add a background image to the view and then remove the tool bar and 3D axis to have a clean rendering on a background image.
Posted on Saturday, March 11, 2017
This video shows the current state of development for the VR viewer. It has been integrated into 4D Publish and will be part of the next release of 4D Publish 1.5.
Posted on Monday, January 23, 2017
This video demonstrates (1) new paint brush that works on every version of Cinema 4D, (2) projection painting vector graphics from the viewport, (3) being able to draw vector graphics directly in the viewport itself.
Posted on Monday, January 16, 2017
This demonstrates the new Texture Connection and HDR Browser system to easily swap out HDR images for use on multiple textures in your scene. Easily browser and select an image to apply it to all linked textures. You can link to a Texture or Filename.
Posted on Sunday, January 15, 2017
In UVPaint 1.5 you will be able to easily browse and add megascan objects to your scene. You can set the mesh and texture resolutions to use when in the editor and also have a different resolution for rendering. If you don't need the megascan object anymore you can just make it editable and you will have a regular polygon object to work with.
Posted on Wednesday, January 11, 2017
A quick sneak peek look at some of the new features coming to UV Paint 1.5. Including Vector Graphics, Draw Objects, DICOM support, SVG support and some new procedural objects.
Posted on Tuesday, January 10, 2017
This video shows how you can style all the shapes that are drawn onto a page. It also shows a new feature for rendering pages as a texture on an object directly in your scene.
Posted on Monday, January 9, 2017
This demonstrates creating multiple 3D views on a single page and also automatic camera renders for button images.
Posted on Sunday, January 8, 2017
This video demonstrates features coming to the next update for 4D Publish. You can create buttons to animate objects directly in your scene. Also shown is the new settings and workflows for adding images and previews to 3D backgrounds.
Posted on Wednesday, December 14, 2016
This video shows a preview of what is going to be in the next update to 4D Publish. This update will allow you to create buttons directly in your PDF to switch between takes and change cameras, shading and lighting.
Posted on Monday, December 12, 2016
UVPaint version 1.1 has been released. This new update contains the following enhancements.
- New Content View for easily setting stencils and stamps for paint and sculpting
- New Material View to speed up working with multiple materials on a single object, including UDIM support and importing from Mari and other applications that export UDIM textures.
- New Demo, Standard and Lite versions.
Posted on Sunday, September 11, 2016
Video demonstrating a UDIM based workflow to take a textured model from Mari into C4D with multiple textures and then render it in Octane. Please note that this video was recorded before the final version was created. More features have been added since this video and some of the UI has changed. Please refer to the official documentation on the product page for more information.
Posted on Saturday, September 3, 2016
This video goes over some new UI features for the UVPaint (Paint Brush) plugin that easily allow you to change the Stencil and Stamp you are painting with. There is also a quick Camera View system to let you save camera views to easily manage your scene for painting or modeling.
Posted on Wednesday, August 31, 2016
Easily create new Cinema 4D materials from any Quixel MegaScan that you have on disk. Then paint the material onto other objects using the UVPaint (Paint Brush) plugin, including painting multiple channels at the same time.
Posted on Tuesday, August 30, 2016
A quick overview of some of the new features in UV Paint 1.1, a plugin for Cinema 4D. Includes UDIM Workflows, UV Editing, Texture Remapping and Global Layers. Please note that this video was recorded before the final version was created. More features have been added since this video and some of the UI has changed. Please refer to the official documentation on the product page for more information.
Posted on Saturday, July 2, 2016
4D Publish version 1.1.1 has been released.This new update contains the following enhancements and fixes.
- Bug fix for Texture Tags that have no material.
- Custom Templates
- Passwords Protection
- Multibyte Character Set support
A website update that includes these new features will be coming soon.
For now feel free to download the documentation for 4D Publish at 4dpublish.com. It contains the full documentation on all of the new features.
Posted on Friday, July 1, 2016
A tutorial showing how to export the Retrospace scene for optimal file size and quality in a 3D PDF file. It also goes over how to use environment maps to add reflection to your PDF models.
Posted on Thursday, June 30, 2016
A video demonstrating how to navigate within a 3D PDF file. The file was exported using 4dpublish.com, a 3D PDF Exporting for plugin for Cinema 4D.